etherpad-lite/src/static/js/skiplist.js

331 lines
11 KiB
JavaScript

'use strict';
/**
* This code is mostly from the old Etherpad. Please help us to comment this code.
* This helps other people to understand this code better and helps them to improve it.
* TL;DR COMMENTS ON THIS FILE ARE HIGHLY APPRECIATED
*/
/**
* Copyright 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS-IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const _entryWidth = (e) => (e && e.width) || 0;
class Node {
constructor(entry, levels = 0, downSkips = 1, downSkipWidths = 0) {
this.key = entry != null ? entry.key : null;
this.entry = entry;
this.levels = levels;
this.upPtrs = Array(levels).fill(null);
this.downPtrs = Array(levels).fill(null);
this.downSkips = Array(levels).fill(downSkips);
this.downSkipWidths = Array(levels).fill(downSkipWidths);
}
propagateWidthChange() {
const oldWidth = this.downSkipWidths[0];
const newWidth = _entryWidth(this.entry);
const widthChange = newWidth - oldWidth;
let n = this;
let lvl = 0;
while (lvl < n.levels) {
n.downSkipWidths[lvl] += widthChange;
lvl++;
while (lvl >= n.levels && n.upPtrs[lvl - 1]) {
n = n.upPtrs[lvl - 1];
}
}
return widthChange;
}
}
// A "point" object at index x allows modifications immediately after the first x elements of the
// skiplist, such as multiple inserts or deletes. After an insert or delete using point P, the point
// is still valid and points to the same index in the skiplist. Other operations with other points
// invalidate this point.
class Point {
constructor(skipList, loc) {
this._skipList = skipList;
this.loc = loc;
const numLevels = this._skipList._start.levels;
let lvl = numLevels - 1;
let i = -1;
let ws = 0;
const nodes = new Array(numLevels);
const idxs = new Array(numLevels);
const widthSkips = new Array(numLevels);
nodes[lvl] = this._skipList._start;
idxs[lvl] = -1;
widthSkips[lvl] = 0;
while (lvl >= 0) {
let n = nodes[lvl];
while (n.downPtrs[lvl] && (i + n.downSkips[lvl] < this.loc)) {
i += n.downSkips[lvl];
ws += n.downSkipWidths[lvl];
n = n.downPtrs[lvl];
}
nodes[lvl] = n;
idxs[lvl] = i;
widthSkips[lvl] = ws;
lvl--;
if (lvl >= 0) {
nodes[lvl] = n;
}
}
this.idxs = idxs;
this.nodes = nodes;
this.widthSkips = widthSkips;
}
toString() {
return `Point(${this.loc})`;
}
insert(entry) {
if (entry.key == null) throw new Error('entry.key must not be null');
if (this._skipList.containsKey(entry.key)) {
throw new Error(`an entry with key ${entry.key} already exists`);
}
const newNode = new Node(entry);
const pNodes = this.nodes;
const pIdxs = this.idxs;
const pLoc = this.loc;
const widthLoc = this.widthSkips[0] + this.nodes[0].downSkipWidths[0];
const newWidth = _entryWidth(entry);
// The new node will have at least level 1
// With a proability of 0.01^(n-1) the nodes level will be >= n
while (newNode.levels === 0 || Math.random() < 0.01) {
const lvl = newNode.levels;
newNode.levels++;
if (lvl === pNodes.length) {
// assume we have just passed the end of this.nodes, and reached one level greater
// than the skiplist currently supports
pNodes[lvl] = this._skipList._start;
pIdxs[lvl] = -1;
this._skipList._start.levels++;
this._skipList._end.levels++;
this._skipList._start.downPtrs[lvl] = this._skipList._end;
this._skipList._end.upPtrs[lvl] = this._skipList._start;
this._skipList._start.downSkips[lvl] = this._skipList._keyToNodeMap.size + 1;
this._skipList._start.downSkipWidths[lvl] = this._skipList._totalWidth;
this.widthSkips[lvl] = 0;
}
const me = newNode;
const up = pNodes[lvl];
const down = up.downPtrs[lvl];
const skip1 = pLoc - pIdxs[lvl];
const skip2 = up.downSkips[lvl] + 1 - skip1;
up.downSkips[lvl] = skip1;
up.downPtrs[lvl] = me;
me.downSkips[lvl] = skip2;
me.upPtrs[lvl] = up;
me.downPtrs[lvl] = down;
down.upPtrs[lvl] = me;
const widthSkip1 = widthLoc - this.widthSkips[lvl];
const widthSkip2 = up.downSkipWidths[lvl] + newWidth - widthSkip1;
up.downSkipWidths[lvl] = widthSkip1;
me.downSkipWidths[lvl] = widthSkip2;
}
for (let lvl = newNode.levels; lvl < pNodes.length; lvl++) {
const up = pNodes[lvl];
up.downSkips[lvl]++;
up.downSkipWidths[lvl] += newWidth;
}
this._skipList._keyToNodeMap.set(newNode.key, newNode);
this._skipList._totalWidth += newWidth;
}
delete() {
const elem = this.nodes[0].downPtrs[0];
const elemWidth = _entryWidth(elem.entry);
for (let i = 0; i < this.nodes.length; i++) {
if (i < elem.levels) {
const up = elem.upPtrs[i];
const down = elem.downPtrs[i];
const totalSkip = up.downSkips[i] + elem.downSkips[i] - 1;
up.downPtrs[i] = down;
down.upPtrs[i] = up;
up.downSkips[i] = totalSkip;
const totalWidthSkip = up.downSkipWidths[i] + elem.downSkipWidths[i] - elemWidth;
up.downSkipWidths[i] = totalWidthSkip;
} else {
const up = this.nodes[i];
up.downSkips[i]--;
up.downSkipWidths[i] -= elemWidth;
}
}
this._skipList._keyToNodeMap.delete(elem.key);
this._skipList._totalWidth -= elemWidth;
}
getNode() {
return this.nodes[0].downPtrs[0];
}
}
/**
* The skip-list contains "entries", JavaScript objects that each must have a unique "key"
* property that is a string.
*/
class SkipList {
constructor() {
// if there are N elements in the skiplist, "start" is element -1 and "end" is element N
this._start = new Node(null, 1);
this._end = new Node(null, 1, null, null);
this._totalWidth = 0;
this._keyToNodeMap = new Map();
this._start.downPtrs[0] = this._end;
this._end.upPtrs[0] = this._start;
}
_getNodeAtOffset(targetOffset) {
let i = 0;
let n = this._start;
let lvl = this._start.levels - 1;
while (lvl >= 0 && n.downPtrs[lvl]) {
while (n.downPtrs[lvl] && (i + n.downSkipWidths[lvl] <= targetOffset)) {
i += n.downSkipWidths[lvl];
n = n.downPtrs[lvl];
}
lvl--;
}
if (n === this._start) return (this._start.downPtrs[0] || null);
if (n === this._end) {
return targetOffset === this._totalWidth ? (this._end.upPtrs[0] || null) : null;
}
return n;
}
_getNodeIndex(node, byWidth) {
let dist = (byWidth ? 0 : -1);
let n = node;
while (n !== this._start) {
const lvl = n.levels - 1;
n = n.upPtrs[lvl];
if (byWidth) dist += n.downSkipWidths[lvl];
else dist += n.downSkips[lvl];
}
return dist;
}
// Returns index of first entry such that entryFunc(entry) is truthy,
// or length() if no such entry. Assumes all falsy entries come before
// all truthy entries.
search(entryFunc) {
let low = this._start;
let lvl = this._start.levels - 1;
let lowIndex = -1;
const f = (node) => {
if (node === this._start) return false;
else if (node === this._end) return true;
else return entryFunc(node.entry);
};
while (lvl >= 0) {
let nextLow = low.downPtrs[lvl];
while (!f(nextLow)) {
lowIndex += low.downSkips[lvl];
low = nextLow;
nextLow = low.downPtrs[lvl];
}
lvl--;
}
return lowIndex + 1;
}
length() { return this._keyToNodeMap.size; }
atIndex(i) {
if (i < 0) console.warn(`atIndex(${i})`);
if (i >= this._keyToNodeMap.size) console.warn(`atIndex(${i}>=${this._keyToNodeMap.size})`);
return (new Point(this, i)).getNode().entry;
}
// differs from Array.splice() in that new elements are in an array, not varargs
splice(start, deleteCount, newEntryArray) {
if (start < 0) console.warn(`splice(${start}, ...)`);
if (start + deleteCount > this._keyToNodeMap.size) {
console.warn(`splice(${start}, ${deleteCount}, ...), N=${this._keyToNodeMap.size}`);
console.warn('%s %s %s', typeof start, typeof deleteCount, typeof this._keyToNodeMap.size);
console.trace();
}
if (!newEntryArray) newEntryArray = [];
const pt = new Point(this, start);
for (let i = 0; i < deleteCount; i++) pt.delete();
for (let i = (newEntryArray.length - 1); i >= 0; i--) {
const entry = newEntryArray[i];
pt.insert(entry);
}
}
next(entry) { return this._keyToNodeMap.get(entry.key).downPtrs[0].entry || null; }
prev(entry) { return this._keyToNodeMap.get(entry.key).upPtrs[0].entry || null; }
push(entry) { this.splice(this._keyToNodeMap.size, 0, [entry]); }
slice(start, end) {
// act like Array.slice()
if (start === undefined) start = 0;
else if (start < 0) start += this._keyToNodeMap.size;
if (end === undefined) end = this._keyToNodeMap.size;
else if (end < 0) end += this._keyToNodeMap.size;
if (start < 0) start = 0;
if (start > this._keyToNodeMap.size) start = this._keyToNodeMap.size;
if (end < 0) end = 0;
if (end > this._keyToNodeMap.size) end = this._keyToNodeMap.size;
if (end <= start) return [];
let n = this.atIndex(start);
const array = [n];
for (let i = 1; i < (end - start); i++) {
n = this.next(n);
array.push(n);
}
return array;
}
atKey(key) { return this._keyToNodeMap.get(key).entry; }
indexOfKey(key) { return this._getNodeIndex(this._keyToNodeMap.get(key)); }
indexOfEntry(entry) { return this.indexOfKey(entry.key); }
containsKey(key) { return this._keyToNodeMap.has(key); }
// gets the last entry starting at or before the offset
atOffset(offset) { return this._getNodeAtOffset(offset).entry; }
keyAtOffset(offset) { return this.atOffset(offset).key; }
offsetOfKey(key) { return this._getNodeIndex(this._keyToNodeMap.get(key), true); }
offsetOfEntry(entry) { return this.offsetOfKey(entry.key); }
setEntryWidth(entry, width) {
entry.width = width;
this._totalWidth += this._keyToNodeMap.get(entry.key).propagateWidthChange();
}
totalWidth() { return this._totalWidth; }
offsetOfIndex(i) {
if (i < 0) return 0;
if (i >= this._keyToNodeMap.size) return this._totalWidth;
return this.offsetOfEntry(this.atIndex(i));
}
indexOfOffset(offset) {
if (offset <= 0) return 0;
if (offset >= this._totalWidth) return this._keyToNodeMap.size;
return this.indexOfEntry(this.atOffset(offset));
}
}
module.exports = SkipList;