transfer.sh/transfersh-server/vendor/github.com/PuerkitoBio/ghost/handlers/sstore.go

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2016-07-11 22:15:19 +02:00
package handlers
import (
"sync"
"time"
)
// SessionStore interface, must be implemented by any store to be used
// for session storage.
type SessionStore interface {
Get(id string) (*Session, error) // Get the session from the store
Set(sess *Session) error // Save the session in the store
Delete(id string) error // Delete the session from the store
Clear() error // Delete all sessions from the store
Len() int // Get the number of sessions in the store
}
// In-memory implementation of a session store. Not recommended for production
// use.
type MemoryStore struct {
l sync.RWMutex
m map[string]*Session
capc int
}
// Create a new memory store.
func NewMemoryStore(capc int) *MemoryStore {
m := &MemoryStore{}
m.capc = capc
m.newMap()
return m
}
// Get the number of sessions saved in the store.
func (this *MemoryStore) Len() int {
return len(this.m)
}
// Get the requested session from the store.
func (this *MemoryStore) Get(id string) (*Session, error) {
this.l.RLock()
defer this.l.RUnlock()
return this.m[id], nil
}
// Save the session to the store.
func (this *MemoryStore) Set(sess *Session) error {
this.l.Lock()
defer this.l.Unlock()
this.m[sess.ID()] = sess
if sess.IsNew() {
// Since the memory store doesn't marshal to a string without the isNew, if it is left
// to true, it will stay true forever.
sess.isNew = false
// Expire in the given time. If the maxAge is 0 (which means browser-session lifetime),
// expire in a reasonable delay, 2 days. The weird case of a negative maxAge will
// cause the immediate Delete call.
wait := sess.MaxAge()
if wait == 0 {
wait = 2 * 24 * time.Hour
}
go func() {
// Clear the session after the specified delay
<-time.After(wait)
this.Delete(sess.ID())
}()
}
return nil
}
// Delete the specified session ID from the store.
func (this *MemoryStore) Delete(id string) error {
this.l.Lock()
defer this.l.Unlock()
delete(this.m, id)
return nil
}
// Clear all sessions from the store.
func (this *MemoryStore) Clear() error {
this.l.Lock()
defer this.l.Unlock()
this.newMap()
return nil
}
// Re-create the internal map, dropping all existing sessions.
func (this *MemoryStore) newMap() {
this.m = make(map[string]*Session, this.capc)
}