transfer.sh/vendor/github.com/skip2/go-qrcode/symbol_test.go

335 lines
8.7 KiB
Go
Raw Normal View History

2018-07-01 13:51:13 +02:00
// go-qrcode
// Copyright 2014 Tom Harwood
package qrcode
import "testing"
func TestSymbolBasic(t *testing.T) {
size := 10
quietZoneSize := 4
m := newSymbol(size, quietZoneSize)
if m.size != size+quietZoneSize*2 {
t.Errorf("Symbol size is %d, expected %d", m.size, size+quietZoneSize*2)
}
for i := 0; i < size; i++ {
for j := 0; j < size; j++ {
v := m.get(i, j)
if v != false {
t.Errorf("New symbol not empty")
}
if !m.empty(i, j) {
t.Errorf("New symbol is not empty")
}
value := i*j%2 == 0
m.set(i, j, value)
v = m.get(i, j)
if v != value {
t.Errorf("Symbol ignores set bits")
}
if m.empty(i, j) {
t.Errorf("Symbol ignores set bits")
}
}
}
}
func TestSymbolPenalties(t *testing.T) {
tests := []struct {
pattern [][]bool
expectedPenalty1 int
expectedPenalty2 int
expectedPenalty3 int
expectedPenalty4 int
}{
{
[][]bool{
{b0, b1, b0, b1, b0, b1},
{b1, b0, b1, b0, b1, b0},
{b0, b1, b0, b1, b0, b1},
{b1, b0, b1, b0, b1, b0},
{b0, b1, b0, b1, b0, b1},
{b1, b0, b1, b0, b1, b0},
},
0, // No adjacent modules of same color.
0, // No 2x2+ sized blocks.
0, // No 1:1:3:1:1 pattern.
-1,
},
{
[][]bool{
{b0, b0, b0, b1, b0, b1},
{b1, b0, b1, b0, b1, b0},
{b0, b1, b0, b1, b0, b1},
{b1, b0, b1, b0, b1, b0},
{b0, b1, b0, b1, b0, b1},
{b1, b0, b1, b0, b1, b0},
},
0, // 5 adjacent modules of same colour, score = 0.
0, // No 2x2+ sized blocks.
0, // No 1:1:3:1:1 pattern.
-1,
},
{
[][]bool{
{b0, b0, b0, b0, b0, b0},
{b1, b0, b1, b0, b1, b0},
{b0, b1, b0, b1, b0, b1},
{b1, b0, b1, b0, b1, b0},
{b0, b1, b0, b1, b0, b1},
{b1, b0, b1, b0, b1, b0},
},
4, // 6 adjacent modules of same colour, score = 3 + (6-5)
0, // No 2x2+ sized blocks.
0, // No 1:1:3:1:1 pattern.
-1,
},
{
[][]bool{
{b0, b0, b0, b0, b0, b0, b0},
{b1, b0, b1, b0, b1, b0, b1},
{b1, b0, b0, b0, b0, b0, b1},
{b1, b0, b1, b0, b1, b0, b1},
{b1, b0, b0, b0, b0, b0, b1},
{b1, b0, b1, b0, b1, b0, b1},
{b1, b0, b0, b0, b0, b0, b0},
},
28, // 3+(7-5) + 3+(6-5) + 3+(6-5) + 3+(6-5) + 3+(7-5) + 3+(7-5) = 28
0, // No 2x2+ sized blocks.
0, // No 1:1:3:1:1 pattern.
-1,
},
{
[][]bool{
{b0, b0, b0, b1, b0, b1},
{b0, b0, b1, b0, b1, b0},
{b0, b1, b0, b1, b0, b1},
{b1, b0, b1, b1, b1, b0},
{b0, b1, b1, b1, b0, b1},
{b1, b0, b1, b0, b1, b0},
},
-1,
6, // 3*(2-1)*(2-1) + 3(2-1)*(2-1)
0, // No 1:1:3:1:1 pattern.
-1,
},
{
[][]bool{
{b0, b0, b0, b0, b0, b1},
{b0, b0, b0, b0, b0, b1},
{b0, b0, b0, b0, b0, b1},
{b0, b0, b0, b0, b0, b1},
{b0, b0, b0, b0, b0, b1},
{b0, b0, b0, b0, b0, b1},
},
-1,
60, // 3 * (5-1) * (6-1)
0, // No 1:1:3:1:1 pattern.
-1,
},
{
[][]bool{
{b0, b0, b0, b0, b0, b1},
{b0, b0, b0, b0, b0, b1},
{b1, b1, b0, b1, b0, b1},
{b1, b1, b0, b1, b0, b1},
{b1, b1, b0, b1, b0, b1},
{b1, b1, b0, b1, b0, b1},
},
-1,
21, // 3*(5-1)*(2-1) + 3*(2-1)*(4-1) = 3*4 + 3*3
0, // No 1:1:3:1:1 pattern.
-1,
},
{
[][]bool{
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
{b0, b0, b0, b0, b1, b0, b1, b1, b1, b0, b1, b0},
},
-1,
-1,
480, // 12* 1:1:3:1:1 patterns, 12 * 40.
-1,
},
{
[][]bool{
{b1, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b1, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b1, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b1, b1, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b1, b1, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b1, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b1, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b1, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
},
-1,
-1,
80, // 2* 1:1:3:1:1 patterns, 2 * 40.
-1,
},
{
[][]bool{
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
},
-1,
-1,
-1,
100, // 10 * (10 steps of 5% deviation from 50% black/white).
},
{
[][]bool{
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
},
-1,
-1,
-1,
100, // 10 * (10 steps of 5% deviation from 50% black/white).
},
{
[][]bool{
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
},
-1,
-1,
-1,
0, // Exactly 50%/50% black/white.
},
{
[][]bool{
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
},
-1,
-1,
-1,
20, // 10 * (2 steps of 5% deviation towards white).
},
{
[][]bool{
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
},
-1,
-1,
-1,
30, // 10 * (3 steps of 5% deviation towards white).
},
{
[][]bool{
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b0},
{b0, b0, b0, b0, b0, b0, b0, b0, b0, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
{b1, b1, b1, b1, b1, b1, b1, b1, b1, b1},
},
-1,
-1,
-1,
30, // 10 * (3 steps of 5% deviation towards white).
},
}
for i, test := range tests {
s := newSymbol(len(test.pattern[0]), 4)
s.set2dPattern(0, 0, test.pattern)
penalty1 := s.penalty1()
penalty2 := s.penalty2()
penalty3 := s.penalty3()
penalty4 := s.penalty4()
ok := true
if test.expectedPenalty1 != -1 && test.expectedPenalty1 != penalty1 {
ok = false
}
if test.expectedPenalty2 != -1 && test.expectedPenalty2 != penalty2 {
ok = false
}
if test.expectedPenalty3 != -1 && test.expectedPenalty3 != penalty3 {
ok = false
}
if test.expectedPenalty4 != -1 && test.expectedPenalty4 != penalty4 {
ok = false
}
if !ok {
t.Fatalf("Penalty test #%d p1=%d, p2=%d, p3=%d, p4=%d (expected p1=%d, p2=%d, p3=%d, p4=%d)", i, penalty1, penalty2, penalty3, penalty4,
test.expectedPenalty1, test.expectedPenalty2, test.expectedPenalty3,
test.expectedPenalty4)
}
}
}