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https://github.com/dutchcoders/transfer.sh.git
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82493d6dcb
* GDrive provider support * More reliable basedir ownership * Fix mimetype
122 lines
3.9 KiB
Go
122 lines
3.9 KiB
Go
// Copyright 2018 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build go1.8
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// Package httpreplay provides an API for recording and replaying traffic
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// from HTTP-based Google API clients.
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//
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// To record:
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// 1. Call NewRecorder to get a Recorder.
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// 2. Use its Client method to obtain an HTTP client to use when making API calls.
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// 3. Close the Recorder when you're done. That will save the
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// log of interactions to the file you provided to NewRecorder.
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//
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// To replay:
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// 1. Call NewReplayer with the same filename you used to record to get a Replayer.
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// 2. Call its Client method and use the client to make the same API calls.
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// You will get back the recorded responses.
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// 3. Close the Replayer when you're done.
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//
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// This package is EXPERIMENTAL and is subject to change or removal without notice.
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// It requires Go version 1.8 or higher.
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package httpreplay
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// TODO(jba): add examples.
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import (
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"net/http"
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"cloud.google.com/go/httpreplay/internal/proxy"
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"golang.org/x/net/context"
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"google.golang.org/api/option"
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htransport "google.golang.org/api/transport/http"
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)
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// A Recorder records HTTP interactions.
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type Recorder struct {
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filename string
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proxy *proxy.Proxy
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}
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// NewRecorder creates a recorder that writes to filename. The file will
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// also store initial state that can be retrieved to configure replay.
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//
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// You must call Close on the Recorder to ensure that all data is written.
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func NewRecorder(filename string, initial []byte) (*Recorder, error) {
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p, err := proxy.ForRecording(filename, 0)
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if err != nil {
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return nil, err
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}
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p.Initial = initial
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return &Recorder{proxy: p}, nil
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}
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// Client returns an http.Client to be used for recording. Provide authentication options
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// like option.WithTokenSource as you normally would, or omit them to use Application Default
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// Credentials.
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func (r *Recorder) Client(ctx context.Context, opts ...option.ClientOption) (*http.Client, error) {
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return proxyClient(ctx, r.proxy, opts...)
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}
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func proxyClient(ctx context.Context, p *proxy.Proxy, opts ...option.ClientOption) (*http.Client, error) {
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trans, err := htransport.NewTransport(ctx, p.Transport(), opts...)
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if err != nil {
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return nil, err
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}
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return &http.Client{Transport: trans}, nil
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}
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// Close closes the Recorder and saves the log file.
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func (r *Recorder) Close() error {
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return r.proxy.Close()
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}
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// A Replayer replays previously recorded HTTP interactions.
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type Replayer struct {
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proxy *proxy.Proxy
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}
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// NewReplayer creates a replayer that reads from filename.
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func NewReplayer(filename string) (*Replayer, error) {
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p, err := proxy.ForReplaying(filename, 0)
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if err != nil {
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return nil, err
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}
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return &Replayer{proxy: p}, nil
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}
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// Client returns an HTTP client for replaying. The client does not need to be
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// configured with credentials for authenticating to a server, since it never
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// contacts a real backend.
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func (r *Replayer) Client(ctx context.Context) (*http.Client, error) {
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return proxyClient(ctx, r.proxy, option.WithoutAuthentication())
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}
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// Initial returns the initial state saved by the Recorder.
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func (r *Replayer) Initial() []byte {
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return r.proxy.Initial
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}
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// Close closes the replayer.
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func (r *Replayer) Close() error {
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return r.proxy.Close()
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}
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// DebugHeaders helps to determine whether a header should be ignored.
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// When true, if requests have the same method, URL and body but differ
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// in a header, the first mismatched header is logged.
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func DebugHeaders() {
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proxy.DebugHeaders = true
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}
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